AI Insights · Timothy · October 2022
Top 5 Boxing Games on iOS in the UK for Q3 2022
Discover how the top 5 boxing games on iOS performed in the UK during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top boxing games on iOS in the United Kingdom showcased varied performance trends across downloads, revenue, and active users. Here, we delve into the key metrics for the top five games, based on data from Sensor Tower.
Punch Guys from Rollic Games demonstrated a fluctuating performance in Q3 2022. Weekly downloads saw a peak of approximately 15.5K in mid-July, followed by a decline, ending the quarter at around 5.6K. Revenue started modestly in August, peaking at $142 in mid-August before gradually decreasing to $51 by the end of September. Active users mirrored download trends, peaking at nearly 21K in late August and then dropping to about 10.6K by the quarter's end.
Real Boxing 2 from Vivid Games S.A. experienced a steady increase in weekly revenue, peaking at approximately $2.3K in late August. Downloads showed significant growth in early August, reaching around 10.7K, and then stabilizing around 5.9K by the end of September. Active users saw a high of 14.2K in late August, before decreasing to about 9K by the end of the quarter.
MMA Manager 2: Ultimate Fight from Prey Studios had a notable surge in downloads early in the quarter, peaking at 15.3K in early August. However, downloads saw a sharp drop to around 561 by the end of September. Revenue followed a similar trend, peaking at $3.5K in early August before declining to $417 by the end of the quarter. Active users peaked at nearly 16.8K in early August but decreased to about 4.5K by late September.
EA SPORTS™ UFC® 2 from Electronic Arts showed consistent active user engagement, maintaining around 25K users throughout the quarter. Downloads peaked at approximately 7.2K in late July. Revenue had minor fluctuations, peaking at $794 in late July and ending the quarter at $446.
Idle Workout Master: Boxbun from EZ Games maintained a steady download rate, peaking at around 3.1K in mid-July and gradually declining to 918 by the end of September. Active users followed a similar trend, peaking at 4.3K in mid-July and ending at 1.6K by the quarter's end.
For more detailed insights and data, visit Sensor Tower.